What is Skirmish?

“Skirmish” is a weekly tournament where the game in play is rotated. A quick-fire tournament is hosted with one winner standing who claims the entire prize. Skirmish events are open to players of all skill levels and are for fun, grassroots community play and should not be mistaken for Pro League which is a separate event. The prizes for skirmish are purposely modest, with no buy-ins.


  1. Register for this website. This is a mandatory step for all players in all of our tournaments.
  2. Team Captains and can head to our shop to pick up a free “Overwatch Skirmish” code to register on our Battlefy.
  3. Once you have registered on Battlefy correctly, you’ll see yourself as listed under participants.
  4. Make sure to join our Tournament Discord.
  5. Got a question? Head to Discord!

What’s the Schedule?

Please check individual events on Battlefy for their exact date. In general, Skirmish occurs on Tuesday evenings with play beginning at 7PM GMT. For Overwatch, signups close at 5PM on the day of the Tournament.

What format is Skirmish?

In general, Skirmish will be a Single elimination best of one until the Round of 4, from which point Best of 3 and Best of 5 will be played. Be sure to check Battlefy as this may be adjusted depending on team numbers and time constraints. Some games may have a maximum allowed number of signups in order to facilitate same day completion of the tournament. Keep in mind, Skirmish is designed for grassroots, fun play.

What is the prize for the winner of Skirmish?

The winner or winning team receives €100 – this is the same across all games.

Who can compete in Skirmish?

In all games, the entire team must be made up of players within the following countries:

  • All countries within the European Economic Area (the European Union, Norway, Iceland, Liechtenstein) and Switzerland



PC Only


Game Version
All​ ​games​ ​must​ ​be​ ​played​ ​on​ ​the​ ​latest​ ​version​ ​of​ ​Overwatch.​ ​Players​ ​must​ ​ensure​ ​their​ ​game client​ ​is​ ​up​ ​to​ ​date​ ​before​ ​the​ ​commencement​ ​of​ ​any​ ​tournament.
Map Pool

The​ ​following​ ​maps​ ​are​ ​available​ ​to​ ​play:


  • King’s Row
  • Eichenwalde


  • Junkertown
  • Route 66


  • Temple of Anubis
  • Volskaya Industries


  • Lijiang Tower
  • Ilios

Match Tiebreaker

  • Nepal
Map Rotation

The following map rotations will be used for different formats:


Best of 1

  • Map 1: Hybrid OR Control OR Assault

Best of 3

  • Map 1: Control
  • Map 2: Hybrid
  • Tiebreaker as needed

Set of 4 / Best of 5

  • Map 1: Control
  • Map 2: Hybrid
  • Map 3: Assault
  • Map 4: Escort
  • Tiebreaker as needed
Map Veto

Best of 1

In a best of 1, the lower seed decides what type of map to play. Standard veto then continues from that point.

Standard Veto

The higher seed begins the veto process.

For each map in a series, the team that starts the selection will remove a map from the pool of that type of map. Where there are 2 maps in the pool, the remaining map will be played. Where there are more than 2 maps, the teams will then take turns removing maps from the pool until only one remains.

Once a map has been selected, the sides switch and the team that made the second choice (or had no choice) in the previous map has the first choice in the next. E.G. In a best of 5, higher seed chooses first on map 1, lower seed on map 2, etc.

The match tiebreaker map is set per tournament.


In​ ​the​ ​event​ ​of​ ​a​ ​tie​ ​on​ ​an​ ​Assault​ ​map,​ ​a​ ​Hybrid​ ​map​ ​or​ ​a​ ​Payload​ ​map,​ ​the​ ​following​ ​will​ ​be used​ ​to​ ​decide​ ​the​ ​winner​ ​of​ ​the​ ​map:

A​ ​new​ ​game​ ​will​ ​be​ ​started​ ​on​ ​Oasis.​ ​The​ ​team​ ​that​ ​controls​ ​and​ ​fully​ ​captures​ ​the​ ​first​ ​point​ ​on Oasis​ ​will​ ​be​ ​the​ ​winner​ ​of​ ​the​ ​map.

Game Settings

The following game settings will be used:

Rule Set

  • Rule set: Competitive

Map Options

  • Map rotation: After a game
  • Map order: Single Map
  • Return to lobby: After a game


  • Disable all maps except for the map that is to be played.

Hero Options

  • Hero selection limit: 1 per team
  • Role selection limit: None
  • Allow Hero Switching: On
  • Respawn as random hero: Off


  • All heroes are to be set as “on” unless otherwise instructed.

Gameplay Options

  • High bandwidth: On
  • Control game mode format: Best of 3
  • Health modifier: 100%
  • Damage modifier: 100%
  • Healing modifier: 100%
  • Ultimate charge rate modifier: 100%
  • Respawn time modifier: 100%
  • Ability cooldown modifier: 100%
  • Disable skins: On
  • Disable health bars: Off
  • Disable kill cam: On
  • Disable kill feed: Off
  • Headshots only: Off

Team Options

  • Team balancing: Off
  • When balancing occurs: After a mirror match


Teams​ ​are​ ​permitted​ ​a​ ​maximum​ ​pause​ ​time​ ​of​ ​15​ ​minutes​ ​per​ ​series​ ​for​ ​technical​ ​issues.​ ​The team​ ​must​ ​request​ ​the​ ​pause​ ​in​ ​the​ ​game​ ​chat,​ ​at​ ​which​ ​point​ ​the​ ​lobby​ ​host​ ​must​ ​pause​ ​the game.​ ​The​ ​team​ ​must​ ​then​ ​announce​ ​the​ ​reason​ ​for​ ​the​ ​pause​ ​in​ ​the​ ​chat.

Once​ ​the​ ​15​ ​minute​ ​pause​ ​time​ ​(per​ ​series)​ ​has​ ​been​ ​used,​ ​teams​ ​are​ ​not​ ​permitted​ ​additional pauses​ ​and​ ​must​ ​either​ ​play​ ​on​ ​regardless​ ​of​ ​the​ ​issue​ ​or​ ​forfeit​ ​the​ ​match.

Teams​ ​may​ ​choose​ ​to​ ​forfeit​ ​a​ ​map​ ​at​ ​any​ ​time.​ ​The​ ​decision​ ​to​ ​forfeit​ ​is​ ​irreversible​ ​and​ ​counts as​ ​a​ ​win​ ​for​ ​the​ ​opponent​ ​regardless​ ​of​ ​the​ ​circumstances.