What is Skirmish?
“Skirmish” is a weekly tournament where the game in play is rotated. A quick-fire tournament is hosted with one winner standing who claims the entire prize. Skirmish events are open to players of all skill levels and are for fun, grassroots community play and should not be mistaken for Pro League which is a separate event. The prizes for skirmish are purposely modest, with no buy-ins.
- Register for this website. This is a mandatory step for all players in all of our tournaments.
- Team Captains and can head to our shop to pick up a free “Overwatch Skirmish” code to register on our Battlefy.
- Once you have registered on Battlefy correctly, you’ll see yourself as listed under participants.
- Make sure to join our Tournament Discord.
- Got a question? Head to Discord!
When does Skirmish take place?
Skirmish will take place on Tuesday, February 5th at 19:00
What format is Skirmish?
In general, Skirmish will be a Single elimination best of one until the Round of 4, from which point Best of 3 and Best of 5 will be played. Be sure to check Battlefy as this may be adjusted depending on team numbers. Some games may have a maximum allowed number of signups in order to facilitate same day completion of the tournament. Keep in mind, Skirmish is designed for grassroots, fun play.
What is the prize for the winner of Skirmish?
No matter the game, the prize pot for each skirmish is the same – €100. That goes to the winning team or player depending on the game. i.e. League of Legends has 5 players on a winning team, the pool is €100. Hearthstone has 1 player on a winning team, the pool is €100.
Who can compete in Skirmish?
In all games, the entire team must be made up of players within the following countries:
- All countries within the European Economic Area (the European Union, Norway, Iceland, Liechtenstein) and Switzerland
- King’s Row (Hybrid)
- Numbani (Hybrid)
- Watchpoint Gibraltar (Escort)
- Dorado (Escort)
- Hanamura (Assault)
- Temple of Anubis (Assault)
- Volskaya Industries (Assault)
- Nepal (Control)
- Lijiang Tower (Control)
- Hollywood (Hybrid)
- Ilios (Control)
- Route 66 (Escort)
- Eichenwalde (Hybrid)
- Oasis (Control)
- Horizon Lunar Colony (Assault)
- Junkertown (Escort)
- Blizzard World (Hybrid)
Each team then takes it in turns to select maps from the remaining pool - the maps will be played in this order. The final map remaining will be used as the decider map.
A new game will be started on Oasis. The team that controls and fully captures the first point on Oasis will be the winner of the map.
6.3.1. Rule Set
- Rule set: Competitive
6.3.2. Map Options
- Map rotation: After a game
- Map order: Single Map
- Return to lobby: After a game
- Disable all maps except for the map that is to be played.
6.3.4. Hero Options
- Hero selection limit: 1 per team
- Role selection limit: None
- Allow Hero Switching: On
- Respawn as random hero: Off
- ● All heroes are to be set as ”on” unless otherwise instructed.
6.3.6. Gameplay Options
- High bandwidth: On
- Control game mode format: Best of 3
- Health modifier: 100%
- Damage modifier: 100%
- Healing modifier: 100%
- Ultimate charge rate modifier: 100%
- Respawn time modifier: 100%
- Ability cooldown modifier: 100%
- Disable skins: Off
- Disable health bars: Off
- Disable kill cam: On
- Disable kill feed: Off
- Headshots only: Off
6.3.7. Team Options
- Team balancing: Off
- When balancing occurs: After a mirror match
Once the 15 minute pause time (per series) has been used, teams are not permitted additional pauses and must either play on regardless of the issue or forfeit the match.